
I'm a game developer from Germany currently working on Space Conflicts: Empires. For this game I once developed my own 3D game engine. An early version was used in the Space Conflicts: Empires Prototype. But I dropped the endeavour in favour of the Godot Game Engine.
However it taught me a lot about 3D computer graphics and game optimisations which surely will be beneficial for a game as complex as what Space Conflicts: Empires will be (when it is done).
While there are many other games on my to-do list I try my best to focus on Space Conflicts: Empires. Which surely is still a long journey a head.